Lunacy in Red

  • Company/Studio: Red Flag Studios
  • Role: Producer
  • Team Size: 13 people
  • Timeframe: 3 Months
  • Platform: Unity

In Lunacy in Red, players must fight their way out of a procedurally-generated nightmare against hordes of monsters, as well as their own sanity in this roguelike boomer shooter.

During my time with this project, I worked as a co-producer and assisted in the development for 3 months. When I joined the project, they had already been working together for about 3 months and I had to learn a lot about adjusting to an existing team dynamic without the stepping stones of entry level roles. This was a fast paced student project that had some unbalanced skillsets across the team which challenged us to make unique design choices as we worked with the resources we had.