PotterworldMC
- Company/Studio: Droobledore LLC
- Role: Head of Game Design
- Team Size: 135 people
- Timeframe: July 2020 - Present
- Platform: Minecraft/Proprietary Engines


PotterworldMC is a live service magical MMORPG within Minecraft, using proprietary engines to create a completely unique and unforgettable adventure.
I have been a part of the Potterworld Staff team since 2020. Since then, I have grown so much as a both a Game Designer and Producer, having been mentored by AAA professionals. I am now the Head of Game Design where I guide and support team members in designing and organizing quests, activities, and events. My focus on the team currently is project management, task coordination, as well as oversight of the content that is released.
During my time on the Leadership Team, I have led over three dozen releases including ARGs, live events, quest releases, expansions, and more. I have also mentored and trained over a dozen team members in our Proprietary Engine that is used for our development.
I have grown as a leader from my experiences working with a very diverse team. Members range in ages as young as 14 and as old as 50. We also work remotely therefore we also have people from all over the globe which presents it's own challenges when navigating time zones and language barriers. I have had to navigate hirings and dismissals within the team as well as public relations with the community. Another huge piece of my experience on this team has come in the form of learning interdeptartmental communication. Our server functions with six core teams to create experiences for our players and cross-team collaboration is vital in any successful project that we create.
Subject to NDA, specific project details may be available on request.