VeloCity

  • Company/Studio: Water Cooler Fish
  • Role: Producer/Team Lead
  • Team Size: 16
  • Timeframe: September 2024 - Present
  • Platform: Unreal

VeloCity is a fast-paced multiplayer roller skating game where players race to capture points in a vibrant, retro cyberpunk city. The game focuses on our unique high-speed momentum-based movement and exciting trick combat system as players compete to control zones.

This is an ongoing project that I am currently producing as part of my capstone. In September 2024, I co-founded our game studio, Water Cooler Fish, alongside 15 other students to bring this game to life. As project lead, I have gained hands-on experience with Jira, Perforce, Google Suite, and Unreal Engine. Managing deliverables within an AGILE sprint framework while balancing coursework and team schedules has provided invaluable insight into successfully leading a project in a dynamic environment.