Projects I've Produced

VeloCity

  • Company/Studio: Water Cooler Fish
  • Role: Producer/Team Lead
  • Team Size: 16
  • Timeframe: September 2024 - Present
  • Platform: Unreal

GDAP Studio

  • Company/Studio: Drexel University
  • Role: Product Manager
  • Team Size: 18 people
  • Timeframe: 3 Months
  • Platform: Unity

PotterworldMC

  • Company/Studio: Droobledore LLC
  • Role: Head of Game Design
  • Team Size: 135 people 
  • Timeframe: July 2020 - present
  • Platform: Minecraft/Proprietary Engines

Lunacy in Red

  • Company/Studio: Red Flag Studios
  • Role: Producer
  • Team Size: 13 people
  • Timeframe: 3 Months
  • Platform: Unity

Vital Pursuit

  • Company/Studio: Inconspicuous Interactive
  • Role: Producer
  • Team Size: 7 people
  • Timeframe: 3 Months
  • Platform: Unity